

Those customers would then submit that content through a form built into your tool to the Steam Workshop. Other customers would then be able to browse, sort, rate, and subscribe to items they wish to add to their game by going to the Steam Workshop in the Steam Community. Those items would then download through Steam. If you've registered for the ISteamUGC::ItemInstalled_t callback within your game, you can then call ISteamUGC::GetItemInstallInfo to get the installed location and read the data directly from that folder. That new content would then be recognized by the game in whatever capacity makes sense for your game and the content created. Steam Workshop Types, Monetization, & Best PracticesFor more information and definitions of the various types of Workshop integration you can utilize and how to make the best out of the tools provided by Steam, please see the Steam Workshop documentation.


Managing Steam Workshop VisibilityThe Steam Workshop is the website hosted through Steam that enumerates shared content and allows users to vote and comment on the content visible through the community.
